In this write-up, I want to explore 3D generative art using Blender. First, I thought I’d start by providing a bit of the landscape of what software is out there and what else one might be able to use to create generative art.
3D Real-Time Engines
Other 3D environment platforms are built for real-time interaction. Use cases for these engines are generally used in the creation of games and VR experiences. A few examples of these engines are Unreal Engine and Unity. There are a few generative projects; one example is the work of Michael Kozlowski, in which some of the work was done using Unity.