A Trip That Changed How I See Technology, Culture, and Experiences

Take five minutes to scroll your feed and you’ll see the same problem – brands are everywhere, but attention is nowhere.
What Meta’s “Shift Away from the Metaverse” Means for VR and Immersive Experiences

I’ve had a number of requests and personal interests where 3D imagery is used to create generative art. So I hope that this is beneficial.
Why Unity and VR Are Powerful Tools for Building Interactive Experiences

Discover the most important tools for 3D creators in 2026, including Blender, 3ds Max, Unity, and emerging AI workflows used to build immersive experiences.
Why Blender Is a Powerful Tool for 3D Creators in 2026

Discover the most important tools for 3D creators in 2026, including Blender, 3ds Max, Unity, and emerging AI workflows used to build immersive experiences.
Distefano x Evangelion: Immersive Brand Activation Case Study

I’ve had a number of requests and personal interests where 3D imagery is used to create generative art. So I hope that this is beneficial.
Shanghai Tower, the Second Tallest Building in the World: A Lesson in Immersive Storytelling

A look at how Shanghai Tower uses immersive technology and interactive installations to explain the engineering behind the world’s second tallest building.
5 Trends Shaping 3D and Immersive Experiences in 2026

Discover the key trends shaping 3D, augmented reality, and immersive experiences in 2026, from interactive installations to real-time 3D environments.
What Climbing Volcanoes Taught Me About Handling the Ups and Downs

Take five minutes to scroll your feed and you’ll see the same problem – brands are everywhere, but attention is nowhere.
Inside the Second Tallest Building in the World: A Lesson in Immersive Storytelling

A look at how Shanghai Tower uses immersive technology and interactive installations to explain the engineering behind the world’s second tallest building.
Tools for 3D Creators in 2026: Software, Real-Time Engines, and AI Workflows

Discover the most important tools for 3D creators in 2026, including Blender, 3ds Max, Unity, and emerging AI workflows used to build immersive experiences.